Your customer's smartphone can "work" for your business!

Watch a 6-minutes video with some basic functionalities we offer!

Live Video Presentation

Our state-of-the-art service utilizes the bluetooth technology to connect the "Smartphone" of your customers who visit your "physical" shop with "Beacon" sensors to provide them advanced services that can be found only in an eShop (i.e., Bridges Offline/Online Customer's Experience). More specifically, we provide five different services:


By utilizing the service of contactless payments you can send an electronic payment request to the smartphone of your customer via the webpage. Moreover, you can accept electronic payments by the smartphones of your customers and enable them to purchase with a single touch in their CheckInShop app. The customer can pay from any spot inside the store, without being obliged to approach the cashier for purchasing a good. Thus, you can reduce the waiting time of your customers in front of the cashier.


You can send "push notifications" to customers who are close to your shop and convince them to enter it. As the customer walks through the corridors/selves of your shop, he can watch with his smartphone the detailed characteristics and the discount offers of your products only for those that belong to the corridor/self he stands on (i.e., "Proximity Marketing"). Moreover, a customer can see in a more systematic way the products discount per corridor/self, without being obliged to remember every discount offer for all products of the shop.


You can easily create an eShop to be accessed from smartphones. The customer can add products in his cart and purchase them by using the CheckInShop app (self-service & self-pay). Morerover, our product recommendation services can help businesses to increase their sales through cross-selling. The sales from recommended products in eShops (e.g., Amazon, Netflix, etc.) are at least the 1/3 of the total revenues. As a customer walks around your shop's corridors/selves, we can recommend to him similar products to those he is interested in. With our App, we record the amount of time that a customer spends in a shop section or watches the detail characteristics of a product. Based on the customer's contextual (i.e., his micro-location inside the shop, the time of his visit, his in-store activity etc.) information, we can recommend him similar products to those he is looking at. Otherwise, without our App, the customer would have probably missed to check these recommended products in just a short visit in your shop.


Moreover, by tracking all in-store activity, you can get important information (i.e., busiest section, busiest hours, popular products, shopping purchasing patterns, etc.) to allocate your staff and resources (i.e., Business and Behavioural Analytics). Behavioral Analytics identify new patterns in the cognitive process to predict individual/group behavior. By mining the customer's purchasing patterns and his in-shop activity, we can predict what products to recommend him.


Reward with points, discount coupons and gifts your customers that support you with their trust. (e.g. by often visiting your shop for purchases, by advertising your shop in social media, etc.) The customer rewards programs are not only a privilege of the banks and big Super Markets, but now you have an easy electronic way to reward the loyalty of your customer. The whole management of points and discount coupons is made electronically on the smartphone of your customer, without the need to give him paper-based discount coupons. The customer who knows that he gets points and gifts for sharing his visit in social media (Facebook and Twitter) becomes the best advertiser for you. The trade off is simple and fair. He advertises your company to his friends and you reward him with points and gifts. Gamification of the customers' reward program is another aspect of our App. That is, your customers want to collect more points to win more gifts and discounts. Thus, they visit more often your "physical" shop and simultaneously you get advertisement from them in social media.

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Smart Phone

A smartphone is a mobile phone with an advanced mobile operating system which combines features of a personal computer operating system with other features useful for mobile or handheld use.

Smartphones typically combine the features of a cell phone with those of other popular mobile devices, such as personal digital assistant (PDA), media player, GPS navigation unit and digital camera.

Most smartphones can access the Internet, can run third-party apps and they have a touchscreen user interface. Smartphones became widespread in the 21st century and most of those produced from 2012 onwards have high-speed mobile broadband 4G, motion sensors, and mobile payment.

Beacon Transmitters

Beacons are transmitters that broadcast Bluetooth Low Energy (BLE) signal with their identifier to nearby portable electronic devices. The technology enables smartphones, tablets and other devices to perform actions when in close proximity to a Beacon.

Beacon uses Bluetooth low energy proximity sensing to transmit a universally unique identifier picked up by a compatible app or operating system. The identifier and several bytes sent with it can be used to determine the device's physical location, track customers, or trigger a location-based action on the device such as a check-in on social media or a push notification.

One application is distributing messages at a specific Point of Interest, for example a store. This is similar to previously used geopush technology based on GPS, but with a much reduced impact on battery life and much extended precision for sensing the micro-location of a user.

Proximity Marketing

Proximity marketing is all about marketing to your consumer at the right place, at the right time, with highly relevant and personalized notifications. In particular, proximity marketing is the localized wireless distribution of advertising content associated with a particular place. Transmissions can be received by individuals in that location who wish to receive them and have the necessary equipment to do so.

Business and Behavioural Analytics

Behavioral Analytics identify new patterns in the cognitive process to predict individual/group behavior.

By mining the customer's purchasing patterns and his in-shop activity, we can predict what products to recommend him.


Gamification is the usage of game mechanics and rewards for non-game applications to increase the loyalty and engagement of your customers.